EA Skate – Another Tool in the Goofy Propaganda Machine?

EA Skate – Another Tool in the Goofy Propaganda Machine?

This time on Rad Rat Video, we finally talk
about “Skate.” Let’s get into it. Hey guys, welcome back to Rad Rat Video, the
channel where you learn something new about skateboarding three times a week. We talk about skateboard culture, we talk
about tricks, your favorite pros, different brands, all kinds of stuff – including skateboard
video games. Today we are finally talking about the Skate
series. A lot of you guys have been asking me to play
this one for a long time. Actually, most of you ask for Skate 3. We’ll get there. I gotta do them in order so I can compare
them as I go. But we’re finally getting into Skate. And it has taken me a while because this game
is really big. I wanted to do it right. I had to track down a copy; I wanted to get
up to date with the Tony Hawk series first; a lot of other reasons. But we’re finally getting into it. And I’m excited to finally do that. I remember when I first heard about this game. I was really really excited about it. I saw screenshots, I saw “Rob and Big,”
where they did motion capture for it. And it looked like a serious, realistic skateboarding
game. And there wasn’t another one of those since
“Thrasher: Skate and Destroy.” This one came out back in ‘99. And it’s very realistic, but only because
the controls are so hard. It’s really awkward and weird. It’s a good game for the time, but it definitely
wasn’t holding up to the modern stuff that was coming out at the time. This came out in 2007, about a month before
Tony Hawk’s Proving Grounds. And it may have had a pretty big role in killing
off the Tony Hawk series. I think it was already going downhill quite
a bit at that point. But when this came out, and gave an obvious
alternative, the Tony Hawk series was basically done at that point. And it started to get into gimmicks and all
that stuff. But, I’m playing it here on the PS3, simply
because that’s what I have. I had it on 360 back in the day. My 360 died. If you still have one, I would definitely
go with the 360 version because it got better scores at the time. There was a little bit less lag and, you know,
framerate issues and all that kind of stuff. Heads up though, it is not backward compatible
with the Xbox One, in case you were wondering. Skate 3 is, but as far as this one, you’ve
just got to go with the original hardware. So let’s get into the game. Let’s talk about the control system. This is one of the biggest innovations in
this game, aside from the physics. Most of you guys know how the control works,
so I won’t go into a ton of detail, but these are the basics. It’s completely analog. You control your body with the left stick,
so steering, spinning in the air, and body flips. The triggers are your hands, for doing different
grabs, square and x are your feet for pushing. You can push with either foot, so you can
mongo if you want. I kind of wish they left this out. The default stance is goofy, which we’ll
talk about later, and a lot of people are more comfortable hitting x. So the game clips out there that people have
published are full of goofy mongoers. But the big thing here is how you do tricks. There’s no ollie button, just the right
stick. Hold it down and flick it up, and you’ll
ollie. The power you do it with will give you more
or less height. Every other trick is some kind of gesture
you have to figure out, like flicking off to the side, scooping and flicking, and all
that kind of stuff. With some practice, it will make perfect sense
and you’ll be able to do tricks by touch. This is such a huge upgrade over other games
that it’s almost hard to explain. In the Tony Hawk series, there’s no difference
between doing a 360 flip and a 360 inward heelflip. It’s just a different direction on the dpad. In skate, it’s actually a different motion,
and it’s harder to get right because you have to scoop and then flick off the opposite
side. So when you get more points for it, you actually
feel like you earned it, to a degree. Also, after you do a trick, you can twist
your body with the right stick. It’s not a full spin, but if you need a
couple extra degrees before you land or you’re trying to tweak the board so you land in a
certain grind, you can do that with the right stick. The vert could use a little work though. They did a good job making pumping feel somewhat
authentic, but it just kind of feels like you’re skating street at an angle. You pop and flick exactly the same, and it’s
really hard to carve into grinds on the coping. When you do have to do transfers and gaps
on vert, it feels pretty inconsistent. Speaking of grinds, The other big innovation
is the grind system. There’s no grind button. If you land on a grindable surface, you’ll
grind however you landed. Land sideways with your weight over the nose? You’ll do a noseslide. But it’s not just a canned animation, there’s
some variation to it. Your crooked grinds aren’t always at the
same angle, or with the tail as high in the air. And that’s really cool. It feels a lot more natural. Something else they did a good job with is
making the grinds feel different. If you do a 5-0, you’ll slow down a lot
less than a bluntslide, for example. So you can actually use skater logic to help
you with the challenges in the game. Something else skaters will love is the reset
points. This isn’t the first game that lets you
set a marker and jump back to it, but it fits so well in the style of game that I haven’t
seen it used better anywhere else. Think of a quick marker in the Tony Hawk series. You’d set it, do a million point combo,
bail, and reset. But by then, you’re halfway across the city
and you’ll have to sit through a load screen. In skate, you’re much more likely to be
skating one stair set, or these couple ledges here, and a reset will be instant. I also wanted to point out the scoring system. While it’s possible to do endless combos,
Joe Moore style, it doesn’t really reward you for that. It wants you to do stuff fast, and over gaps. You get more points for speed, distance and
drop. And it’s not like Tony Hawk, where gaps
have to be named to be worth anything. It’s a more natural system that just encourages
you to do big gaps. You get this multiplier going, but it’s
for lines. Keep the line going and keep landing stuff,
and you’ll get a lot of points. So even though you can balance a grind perfectly
without really having to balance it, it doesn’t help you to do it really far, unless it’s
also fast. Something I wish they did though, is let you
get off your board. That doesn’t come around until later in
the series. Instead, you just have to skate everywhere. They put these little ramps in sometimes that
help you get around, but sometimes it really sucks. And they actually throw it in your face. This pro challenge is to grind this handrail. No big deal, right — aside from it being
gigantic. You would just walk up the stairs, try the
rail, and walk back up if you bail. But the actual point of the challenge is to
find your way up to the top, skate past the security guard, and then grind it. You have to skate all the way around the building,
and it takes forever. I messed up, and then just did it like this
because I didn’t want to start all the way over. For the most part, this doesn’t affect you
too much, but every now and then you’ll get stuck trying to get up a couple stairs. So, playing the game feels like skating, except
you’re really good, perfectly consistent, have no fear, and you can teleport. So far, that’s pretty awesome. But let’s get into the career mode. There’s not much of a story here, and I
think that’s fine. The point of the game is skateboarding, and
the story just exists to give you an excuse to skate more. You’re a new skater, recovering from a car
crash, and trying to go pro. You have zero character of your own – so it’s
a really good thing Reda is there as your filmer to add some life to the career mode. You’re a bland, faceless skater who is just
trying to film stuff, get sponsors and make money. One thing I can tell you though, is that you’ll
be goofy, whether you want to be or not. The game defaults to your character being
goofy, and you can change it if you want, but it will be very upset with you if you
do. Sometimes, you’ll be skating around, working
on a challenge or just messing around, and look! You are suddenly goofy every now and then
when you reset. OK, but that’s just a fluke right? Surely, you’ll sometimes reset from goofy
into regular stance, right? Maybe. Maybe it’s just a glitch, or maybe it’s
goofy stance propaganda. Watch, I’ll prove it. This is me in a game of SKATE. I’m now goofy. This isn’t switch. Watch me do something fakie. Yeah, it calls it nollie. I’ve had a stance change. But it’s more than that. You’re actually punished for being regular. The first example is doing this 5-0 to tailslide
to impress PJ Ladd. It starts you off here, and then says “frontside.” Why? There’s a mirror image bench on the opposite
side. Or, it could start me off on the other side
of the bench. OR, it could just say backside. But it does none of those. Screw regular people, even though there are
more of them. There’s a video about that here, by the
way. Here’s another example. Bobby D wants me to do a tre flip front crook
on this bench. It starts me off backside. No big deal, right? I could just skate the other side. BUT, Big Black is doing laps around the bench,
counter-clockwise. If you run into him, he’ll knock you over. You’ll be much more likely to run into him
if you’re trying to do this regular. You basically have to do it goofy. Again, this is really easy to fix. Just call it backside. What difference does it really make? I can only imagine how confusing this would
be if you weren’t a skater. If you just bought the game as a gamer, and
were coming into it blind. What’s frontside and backside? Why do I have to turn around to do this challenge? They took spin directions out of the games
of SKATE, which I understand. It makes it easier for non-skating gamers. Luckily, most people probably just stuck to
the default goofy stance and they don’t run into these problems. OK, let’s talk about the challenges. These are all really authentic, except for
one, and we’ll get to that. And pretty innovative in some ways too. First is the own the spot challenges. Sometimes when you’re riding around, Reda
will point out a spot, and he remembers what went down there before. You try to top it by beating the high score. I like these, because it’s just for street
cred. You aren’t filming or anything, you’re
just trying to figure out how to get the most out of the spot. And they aren’t on the map either, so it’s
a little reward for going out of your way and exploring instead of fast traveling to
the next event. Next is the photo challenges. These are one of the most important parts
of the game, and you’ll spend most of the time doing these. And I usually like them. You’ll go to a spot and meet up with a photographer
to shoot a certain article in a magazine. The game separates the magazines for some
reason. From a gameplay perspective, I couldn’t
really care less which magazine it’s going into. These should all be grouped together. Anyway, you’ll be told what to do, and you
just have to do it. You’ll usually have to clear a certain gap
and get a certain number of points. Pretty simple, although I wonder how confusing
some of this stuff would be for beginners or non skaters. A lot of these are simple, and I breezed through
it for the most part. But I’ve been playing this series for years. I remember having trouble with a lot of them
back in the day. But they’re new and different every time,
and there’s always some new audio from the photographer and from Reda that mixes it up
a little bit. Sometimes he shoots pictures and sometimes
it’s sequences. But I noticed that his pictures are almost
always terrible. You won’t see the full gap, or the timing
will be off or the framing isn’t right. It’s weird because the game makes a big
deal out of these. You can save them, go back and look at them
at the skateshop and stuff. But they’re always bad. Next is the video challenges, which are awesome,
as long as you’re somewhat honest with it. Here’s the way they work in this game. You open this list of goals on the side, and
you can shuffle through different ones. You’ll have stuff like doing a certain number
of grinds, degrees of rotation, a high score, and other stuff, like staying in a no skateboarding
zone where security guards will knock you over and rob you. Pick one and just start recording. Anywhere. This is the most organic feeling thing a skateboard
game can do. You get to pick your own spot, anywhere in
the whole city. No two people are going to do the exact same
thing for any given film challenge. And with some of them, like this one, where
I had to clear some distance, I had to find a spot that worked for it and actually plan
out a line, just like I would in real skateboarding. But at its worst, the film mode lets you cheat. So if you need to do a bunch of grinds, you
can just do it all on a curb. Need to get some air time? No need to find a ramp. Just ollie over and over and over on flat. It doesn’t really care if your footage sucks,
as long as it technically meets this criteria. So, like I said, if you’re honest with it,
it can be challenging and fun. There are a few that aren’t fun though,
like the games of SKATE, which I talked about a little bit earlier. If you’re consistent with your tricks and
you’re comfortable with the controls, these aren’t bad, but they can take a while. You have no control over whether the other
guy bails and gives you a chance to set, or if he matches everything you do. This probably could have been left out of
the game and nobody would care. Another boring event is the times you have
to follow somebody. They’ll want to take you to a spot or something,
and you just have to stay close to them as they skate there. At best, this is boring. At worst, it’s frustrating, because you
could always get hit by a car and reset too far away and need to redo the whole thing. But they’re not very common. But the worst events, by far, are the death
races. The game really wants you to think that (a)
this is a real thing, and (b) that it’s fun. But it’s neither. So the idea is that you just skate down hills
and stuff and try to make it to the bottom first. Sometimes there are timed gates you have to
get through, but it doesn’t really explain that. But I’ll help you out. You don’t need all the gates. If you hit every one, you’d end up in last
place. You just have to hit a gate before your time
runs out. Which doesn’t necessarily take strategy,
just trial and error. And you’ll have plenty of errors, because
you have to deal with the people and cars. This is horrible. It’s completely out of your control whether
a car is going to be in the intersection on your way through. And it’s not scripted either, so you might
just end up in an impossible situation, and have to retry over and over before you get
lucky. These events are the hardest, but in a really
cheap way. To be fair though, they’re nowhere as bad
as they were in Skate It, which I reviewed right here. There are pro challenges mixed in here and
there too.These mostly take the same form of the other types of stuff in the game, except
it’s a pro instead of a photographer or whatever. This helps mix things up, because you get
to hear some bad pro skater acting instead of the regular photographer. These typically have some stakes too. Like, you’ll unlock a potential sponsor,
turn pro, or something like that. When you start to see pro challenges, you
know you’re about to reach some kind of milestone. But the difficulty on these are a little random. I did some first try, even. Some actually took a while though, although
this one was just because the game lagged every time I got close to the ledge I was
supposed to grind. The last event type is the jams and contests. The jams come in a couple of different flavors,
like best trick and highest total score. These are kind of cool because it’s one
of the only real tests of your consistency. Most things you do, you can bail it 100 times
and just land it once. So having to perform while on the clock is
a nice change. I like the announcer too. “You couldn’t have slammed any better
if you had tried! Thank you!” The one thing that sucks though is that you
have a dozen skaters all trying to skate the same thing. Chances are, you’re going to run into them
over and over. And most best trick events can be beaten with
one crazy combo like this. Land it once, and you can just wait around
until time runs out. Pro tip: instead of skating back to the start,
you can bail on purpose and you’ll reset at the top. The worst contest is the X-Games big air. The amount of air time you get is pretty inconsistent,
and it’s hard to plan out your line when you don’t know how much air time you’ll
get. This goes back to the game treating transition
like street. You don’t really ollie off the mega ramp. It’s designed that you could just early
grab and air over it. When you do ollie, it just helps pop the board
into your hand, it doesn’t really give you 20 extra feet of distance. But you only have to beat it once, and you
can retry easily enough. So I’ll give it a pass. That’s about it for the events. When you beat them all, there’s no huge
ending really. You get invited to the mega park, which I
could take or leave. I talk about that a bit more in my gameplay
video. Aside from that, all the challenges you missed
come back, so you can complete everything. And I did. But this is where the game really opens up. My favorite thing to do is to go to the free
skate mode, turn off all the people, cars and security, and just skate around. Find spots, come up with lines or combos,
and just skate. And there’s a couple of things you can do. First, you can film yourself. This was awesome when it first came out. I remember, back in the PS2 days, people would
try to record Tony Hawk footage and edit together realistic skate videos, but it was a ton of
work, and it was incredibly unrealistic because your skater can ollie 10 feet up in the air. Being able to do stuff that looked this good
was really cool. And you could upload stuff and share it. I didn’t get a chance to play around with
that at the time, because I was still on dialup until Skate 2 came out. Although this was revolutionary at the time,
there isn’t that much you can do. There are 5 preset cameras, and you can jump
between them, add some filters and slow-mo. That’s it. The later games greatly expanded this, and
it’s kind of weird going back and playing this today. There’s something else you can do too…
hunt for glitches. I never got into this stuff too much, so I’m
having trouble showing it off. But there are certain trick combinations you
can do that will shoot you up in the air. The easy way is this one, the nose manual
nose pivot to shove it. It gets you a little air. I also managed to do a manual pivot to fakie
hardflip, which gives you a pretty big pop too. The best way to do it is with a 360 hardflip,
but I never got that to work. I thought I did it here, but when I watched
it back, I just bounced off this bench and got some extra air. Anyway, it’s possible, and you can get good
at it if you want. There’s a lot of stuff like this. Search for ‘Skate pop glitch’ and you’ll
see some crazy stuff. This last thing isn’t exactly a glitch,
but it’s clearly not something you’re meant to do: hippy flips. There are certain tricks where your feet are
pretty far from the board, like double flips, late flips, and fakie nosemanual 360 flips,
when you’re actually backwards. These are hard, but I managed to do one to
show you! Look how close you have to be! So, there’s still a lot to learn and work
on, even when you master the actual skating. There’s a poll on screen right here. I want to know which game in the series is
your favorite. Some people love 1 because of the city. Other people love the more advanced controls
and the camera mechanics, and all that that come later in the series. I want to know what you think about that. It’ll be helpful as I go forward with reviewing
the whole series. And I will do that soon. I’ll do Skate 2 and Skate 3. Maybe not in order – maybe I’ll do some
other things here and therein between. But I’m going to get to those as soon as
I can. So, is Skate 1 still worth playing today? I would say definitely yes, especially if
you’ve never played the series. If you’re not coming into it spoiled from
the things that come later in Skate 2 and 3, and you can play this fresh: do it. Play it all the way through. Spend your time, you know, go through the
entire city. Find spots. Do everything. Spend a lot of time on it, then get Skate
2, then get Skate 3. Because, they’re not making a Skate 4. Last anyone has heard, there’s nothing in
development. So we’re kind of stuck with what we’ve
got. So definitely savor it. I would say Skate, even the first one, is
better than anything else we’ve got today, even the touchscreen tablet games, and all
that. Those are good, but they really don’t reach
the depth that Skate does. So definitely check this one out. Go with the 360 version if you can, but either
way, you’re going to have a really good time. So that’s it for this time. Here are some more videos I did recently. I do a lot of game reviews, but I also do
all kinds of other topics in the skateboarding world. Skateboarding culture and all that kind of
stuff. So subscribe so you can keep learning new
things about skateboarding three times a week. Thanks for watching.

100 thoughts on “EA Skate – Another Tool in the Goofy Propaganda Machine?

  1. I actually liked the deathraces! It was always hilarious bombing down hills and seeing if you were lucky enough (pray to the RNG gods) to win! 🙂

  2. I’ve only played skate 3 but I’ve been meaning to get copies of the other two. I really enjoy skate 3 with the tight controls and (some) fun challenges, but the world isn’t all that great, also the community is garbage, especially on YouTube. I’ve heard skate 2 is the best and I really want to get it.

  3. Skate 1 is still my favorite. It is the prettiest and purest. I would love a 60fps port on some modern systems… PC why not!

  4. i have the most fond memories of the original one for the wii skate it it opened my life and people said they cant play it well im 80% done i never played it since should probably bust out the wii for christmas xd

  5. BROOOOOOO skate 2 might be better but after not playing this game since 2 came out….holy shit its like falling in love all over again. the soundtrack is also so much better than i remember :O

  6. So you're telling me I have to use gimmicky analog controls to play this game and there's no Tony Hawk type controls. Yeah I think I'll just stick with the Tony Hawk games.

  7. 6:32 – Can you imagine a game where you had to work up courage to do big gaps, like a skate RPG where you had to level up a charisma stat to pull of risky gap other wise your skate refuses to do the gap?

  8. There was a glitch that I (might) have found on skate 1. this was like 2011. I managed to get on top of the subway sign and I ollied off of it. But right before I landed, I did a manual. I shot across the map for like 150ft and (of course) bailed.

  9. That moment when there are three achievements for this game you'll never get because EA Nation closed down 😢
    Forever 47/50

  10. As a goofy skater I always make my character goofy and i start challenges regular sometimes i think you just start in the wrong stance sometimes no matter what your stance is it must be a glitch or something

  11. LOL at goofy propaganda… are you serious!? Lol. Talk about paranoid over-analyzation and hate. Haha. I'm a goofy skater by nature so I've got no issue with it whatsoever. BTW yes the original SKATE game is the best. Skate 2 was great, but 1, it's just so original. I was blown away when I first played this with the analog stick controls at a demo station at a video game store – I went immediately to the front counter to buy a copy. This was a revolution compared to the Tony Hawk games I love so much.

  12. You complain about Tony Hawk Games having the walking system and on how "It doesn't make the game as much about skating". But then when you're reviewing a fucking game even called "Skate" and then you complain that the walking system isn't implemented yet what the hell.

  13. Screw that 360 Flip to FS Crooked challenge. I had to do that shit for hours just to finally pass it.

  14. the game doesn't want you to be goofy, you can choose what you want to be. it depends on how you play if your goofy or regular, you make a big deal out of nothing in all of your reviews, same thing the spin direction, nobody gives a shit about that either. you also like to blame the game for you not being good at it, for example, the death races, you bitch about that in all your reviews, even though it is your own personal fault that you are not any good at them

  15. Skate 2 is the best. Skate 3 is too stiff and I just didn’t care for the humor in it, it was just too over the top

  16. Does anyone know the song that's playing in the background around 3:20? Info would be greatly appreciated. Thanks.

  17. Idk what you mean by "you were clearly not meant to do" when referring to hippie flips. The intro to Mark Gonzales ends with him doing a hippie flip, albeit its a single kickflip and not a double flip which is what you normally have to do in the game but they obviously intended for hippie flips to be possible.

  18. "youre clearly not supposed to do hippie flips" ..i mean, it wasnt in the trailers of the game as a big selling point or anything

  19. Skate 1 was hands down my favourite skate game ever. I way insanely good at n would straight murk kids online n they'd usually rages quit lmfao

  20. I loved this game. I never beat it though. I wasn't very good at doing advanced flip tricks. I'd always end up doing the wrong trick. Also, as you mentioned glitches at the end, the most I remember was falling through the map and a weird super bounce (Halo 2 glitch) type of glitch, and flying endlessly into the sky and the camera being weird but the skater was invisible. If you're unfamiliar with that last one, I have a very old video of it on my channel. It was very weird.

  21. SKATE 1 is my favorite of the series. Loved the soundtrack, loved almost everything about the game. 2 was a step up in tricks and off the board, but I didn't like it nearly as much. 3 is fairly boring to me. Nothing will be the first game (for me).

  22. Tbh i grew up with this series and its honestly my favorite games of all time. And i agree with what u said but the only part id personally disagree on is the skate battle cause those were my favorite parts of the game, i know its not for everyone but i dont agree it would of been fine to scrap is all. The only other thing i wanted to mention is hippy flips were intentional the game would actually dare you to do one in the loading menus, they were hard as fuck but were supposed to be a part of the game same with skate 2. They did take it out in skate 3 however though..

  23. I gave up that 5-0 to tail slide challenge and gave up EA Skate completely all because I didn't know about needing to be in goofy :/

  24. Games of Skate? LEFT OUT THE GAME??? Am I honestly the only person who loves these and wish they had been in Skate 3 too? (I know, I know – Carrol and Koston messed me up too)

  25. I'm goofy stance when I skate and I prefer to use goofy skaters on skateboard games. I guess it makes sense since I'm also left handed.

  26. I would love a remaster of 1 with the off board stuff. And maybe the rest of the game play features of three like camera and difficulty settings. The city in skate has the best city with the most personality in my opinion. Skate 2 's city was good too but the while Mongo Corp thing felt real try hard. I don't even need to talk about the structure of 3, that was the biggest disappointment of 3, the fact that you had to fast travel. I missed just skating one one end of the city to the other. Even a shitty load tunnel like in Tony Hawk's American Wasteland would have been better than just having to fast travel.

  27. Random but stop drinking flouride water!! It does not work ingested .. only topically yet we force it in our water supply as a way to recycle industrial waste. Wise up. It stores in bones and makes them weak. It also causes disease and builds up in your system over yrs. distill water only!!! I distill mine. This country is sick. Watch the vids. Force medication that doesn't work. Cost tax payer $$

  28. Right foot forward, right leg being most peeps dominant leg, is more understandable. It makes more sense. It's fact.

  29. I picked up Skate 1 on PS3 a while ago after falling in love with Tony Hawk's Pro Skater 2 and 3, and I found the controls really alienating. They felt needlessly complex for the sake of being realistic and I couldn't see myself returning to it. Maybe later I'll give it another go, but for now, it just feels too overwhelming.

  30. Skate 2 was my least favorite game of the series. I just really disliked the whole hipster vibe that was going on. Along with the ugly colors and the awfully boring and slow music, it just felt and looked really lame.

  31. Skate 2 was such a good game. Me and the lads had soooo much fun with the HALL OF MEAT thing. My mates werent skaters so they loved playing that! It was so well done that mode.

  32. I feel like this game destroyed the world when it came out

    Also I got a free copy cos it said not for resale

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