Hello and welcome to our new video
update about Kingdom Come: Deliverance – an open world medieval RPG. Today we are going to speak about our
RPG and clothing systems. And I hope that this tower will not fall on us as we speak… We are getting a lot of questions about
our RPG system. How it is going to work? How many stats and skills are going to
be in the game? And obviously how complex it is going to be, since there is no
magic involved? It is going to be very complex, trust me. So let Victor, our lead
designer, tell you more about it… We are creating a historical realistic
game, but yes, it is also an RPG. And RPG elements are very important for your
gameplay experience. First of all, we want to let you play any
way you want. Your gaming character gets better at what you are actually doing. So
when you fight a lot, he gets better at fighting. You talk to the
people and you may get better prices in shops or persuade someone to do
something he wouldn’t without a fight. So, you have stats – it’s like attributes
of your character. And then you have skills that you learn and improve throughout
the game. Skills like fighting with a sword, riding a horse, sneaking, lock picking etc. If you want to level up something you don’t do that often, you can visit the trainer. A good example is combat. We use realtime
first-person close combat that is quite action oriented
– and it may get quite difficult if you encounter tougher opponents. But the actual
difficulty of the combat is influenced heavily by the fencing skill of
your character. So if you are beaten too often, you can
go to the trainer, pay for a lesson, gain a level or two and then get your revenge. Stats are not important just for the player. We have stats for every single item in the game.
Every item, for example, has its own quality which indicates how fast
it is going to get damaged. In the case of food, it means how fast it is going to rot. Yeah, we have rotting food and that
means that you cannot have raw meet in your inventory forever… Weapons have three different types of
attacks, and armors have three corresponding types of defense. For example, this thing
is not very good for slashing, but it has very good blunt damage. We have many types of weapons in the
game. For example, you can have a strong sturdy sword, which can withstand a lot of
abuse and do lot of damage, but it’s heavy and slow. Or you can have a lighter,
faster sword which is as lethal, but at the expense of getting more
damaged in the combat. Which can be compensated by proper handling by
an experienced swordsman. In this case a player with high fencing skills. And all those things
combined together bring a nice survival element into the game. It’s not that easy a task to survive in
the medieval world. You need to eat, you need to rest and
everything is influenced by everything. If you get injured, combat is much
more difficult. When you are tired, you will not be able to negotiate with people
that easily. If you get drunk, you will be tougher during the combat,
but you will pay your price next morning. An interesting part is that all NPCs use the same system. So they also need to eat, they also need to sleep and you can exploit it. So you can poison their food or rob their
house while they are sleeping. By the way, animals use the same RPG system too. So they also have stats, they also have skills. A horse can be faster or stronger,
rabbit can be more sneaky and surprise you from behind… An important part of every RPG is its
character customization. And I dare say that in Kingdom Come: Deliverance we
have one of the most complex and sophisticated clothing systems ever
created for a game. We have four layers of clothes on the
character and twenty slots for armor, weapons and accessories. This gives us almost
unlimited options for character customization and thousands of combinations.
We are trying to be as realistic as possible, so first I studied
how actual armor looks and works and I realized that it’s very different
than in most games. It is not just armor, helmet and pants in
few different slots. It is much more complex, consists of a lot
of pieces that are combined together and each serves a different purpose. So I realized that we need something
more – we need layers. So the first layer is the gambeson. Gambeson is made of heavy linen cloth. It is stuffed with horse hair, scrap clothing.
Actually, anything you can find that is soft you can put in a gambeson. The gambeson is also called padded armor,
because it softens the blows that will land on the upper layers. You can wear it
solo, as often not rich soldiers did, but you can also done other layers upon it. Having a squire was an advantage
in the middle ages. So, the second layer is chainmail.
For those of you who do not know, chainmail is a mesh of interlinking metal rings bound together.
As you can see, each ring is riveted so it does not fall apart easily.
This is quite heavy to lift just in the arms, but if you put it on your body, the weight distributes evenly.
So it feels lighter. If you are donning the chainmail for the first
time, I definitely recommend this, so you do not get your hair stuck
in the metal rings. Finally, you have your plate armor,
which consists of different parts of various shapes and sizes,
serving different purposes and protecting different parts of the body.
I only have some parts here because the full armor is pretty expensive and heavy. So this is a chest plate, and then I have
a pair of couters which will come at my elbows later. Plate armor was really
the symbol of knighthood as it was the most expensive armor you could get.
And the shiniest obviously. So this is the highest protective layer,
but on top of that in the game, and even in the real world, we have another layer,
which could be tabard or a coat. The tabard was put over the armor usually to show the
insignia of the knight and also to protect it from the sun.
Because this gets very hot when you are in the sun. Or you can use a coat and that is in
the game as well. And then we go to the helmet. Because no reasonable combatant
in the 15th century would attend a fight without proper head protection.
In Kingdom Come: Deliverance we have various shapes and sizes of helmets. This is a classical bell shaped kettle hat
and I will done it along with this mail neck protection,
because the helmet protects your head, but you also need to protect your neck. Also, I have padding for my head, so I don’t get a ring. And now the funny part starts
– we have to put it down. So for example imagine if you are cut
into your hand with an axe and you start bleeding underneath the armor – you have to put it down and it takes
forever and you can’t do it alone – so you will die! All that sound absolutely amazing,
but there is a reason why no one did it before – it was not possible! It requires a lot of processing power
and it is also very challenging for the character artists, who have to model every
single piece of clothing separately and make sure, that it works together
with every other piece of clothing in the game. They have to prevent the bottom layers
from popping through the upper layers and make sure that all combinations will
look right among many other things. Our engineers and character artist rose
to the challenge and the result is very unique. We have developed a way to morph layers
that are not visible so they do not interfere with the upper ones and now we
can clothe characters in multiple layers in a very realistic manner. We also have a system for damage and
dirt. You need to take care of your equipment. You need to repair your armor
because when it is broken – it is broken. If you are too dirty, you can have
troubles in the city while shopping. People will not talk to you. Also everything you can see on any NPC
can be looted. So, if you, for example, find a bandit, you kill him
and grab his armor, you can then go to the bandit camp and,
if you are convincing enough, they may think you are a bandit too and they will not attack you.
And you can finish the quest some unusual way. The armor value is not the only
important stat on your equipment. You need appropriate clothing for special
situations. If you go shopping it is much better if you wear something
fancier. If you want to get some information from a beggar, it is much better if you dress like a beggar
– and he will talk to you. We want to create a believable medieval world.
And the RPG system is there not against it, it is there to support it. So, that is our RPG and character
customization system. I hope you liked it – if you did you can
still pledge for the game on our website and play the beta. Thank you very much for watching
and see you soon!